Our courses are designed to help you dive deep into creative coding and interactive media, guided by leading practitioners in the field. Whether you’re just starting with VVVV or TouchDesigner, or looking to refine your expertise with advanced techniques, you’ll find hands-on sessions tailored to your level. Learn directly from experts, work on real-world projects, and gain the skills you need to push your creative practice forward.
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WS24 – TK – 05 – Wekinator – Gesture Control for Performance with Machine Learning
Seb EscudieToolkitWinter 2024/25 -
WS24 – TD 12 – Procedural Graphic Design
Lukas RuoffProfessional ModuleWinter 2024/25TouchDesigner -
WS24 – TK – 04 – Chataigne – Unified Control Environment for Media Arts
Seb EscudieToolkitWinter 2024/25Chataigne -
WS24 – TK – Cables.GL – Visual Programming for the Web
Maximilian SchwederToolkitWinter 2024/25Cables -
WS24 – TD 01 – Integrating AI with Touchdesigner
Lyell Hintz -
WS24 – TD 08+09 – Custom GLSL Particle Systems
Lake HeckamanProfessional ModuleWinter 2024/25GLSLTouchDesigner -
WS24 – TD 13 – Create Audio-Reactive and Interactive Components
Ploypapus PhosriProfessional ModuleWinter 2024/25TouchDesigner -
WS24 – TD 06 – Creative Data Visualisation
Stefan KrausProfessional ModuleWinter 2024/25TouchDesigner -
WS24 – TD 04 – Beyond Vision: Mastering Sensors and Tracking
Daniel MolnarProfessional ModuleWinter 2024/25TouchDesigner -
WS24 – TD 11 – Real-Time Multiscreen Rendering : Integrating Unreal Engine
Stephen BontlyProfessional ModuleWinter 2024/25TouchDesignerUnreal Engine -
WS24 – TD 07 – Playful VR: Creative Experiences
Sohrab Samsam ShariatProfessional ModuleWinter 2024/25TouchDesigner -
WS24 – TD 10 – Game Design in TouchDesigner
polyhop -
WS24 – TD 05 – Gesture-Controlled Performance
Chagall Van den BergProfessional ModuleWinter 2024/25TouchDesigner -
WS24 – TD 03 – Raymarching & 3D Textures with T3D
Josef PelzProfessional ModuleWinter 2024/25TouchDesigner -
WS24 – TD 02 – Raymarching with RayTK
Thomas EtkinProfessional ModuleWinter 2024/25TouchDesigner -
Fluid simulations in FUSE
Christian RiekoffIntermediateSelf-Paced RecordingFluid SimulationfuseProfessional ModuleSummer 2024VVVV -
Working with particles in FUSE
Christian RiekoffIntermediateSelf-Paced RecordingfuseparticlesProfessional ModuleSummer 2024VVVV -
Compute Shader with FUSE
Christian RiekoffIntermediateSelf-Paced RecordingfuseProfessional ModuleSummer 2024VVVV -
Introduction to ShaderFX in VVVV
Tebjan HalmIntermediateSelf-Paced RecordingfuseshaderProfessional ModuleSummer 2024VVVV -
Integrating Rhino 3D with VVVV
Wolf Moritz CramerIntermediateSelf-Paced RecordingRhinoVVVVProfessional ModuleSummer 2024VVVV -
Rendering techniques with FUSE
Christian RiekoffIntermediateSelf-Paced RecordingfuseProfessional ModuleSummer 2024VVVV -
All about Raymarching with FUSE
Christian RiekoffIntermediateSelf-Paced RecordingfuseProfessional ModuleSummer 2024VVVV -
All about Signed Distance Fields with FUSE
Christian RiekoffIntermediateSelf-Paced RecordingfusesdfProfessional ModuleSummer 2024VVVV -
All about noise functions with FUSE
Christian RiekoffIntermediateSelf-Paced RecordingnoiseVVVVProfessional ModuleSummer 2024VVVV