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65 - 200 EUR
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Game Design in TouchDesigner


January 15th, 6 – 9 PM, Berlin Time
In English Language / Online via Zoom
or as Recording
Recordings are available and accessible for one year after purchase.


Discover the art and science of game design in TouchDesigner with this eye-opening course led by Simon Alexander-Adams, also known as Polyhop. TouchDesigner is renowned for its rapid prototyping capabilities and unmatched interoperability, making it the ideal platform for creating gamified interactive and immersive experiences. This course delves into the essentials of game state logic, sensor integration and sound design with TDAbleton. Learn how to harness the power of TouchDesigner to build captivating games and interactive installations that push the boundaries of creativity and technology.


What You’ll Learn:

  1. Introduction to Game Design in TouchDesigner:
    • Understanding the unique strengths of TouchDesigner for game development.
    • Overview of the platform’s capabilities in rapid prototyping and interoperability.
    • The potential of TouchDesigner for creating immersive, gamified experiences.
  2. Game State Logic Essentials:
    • Building the foundational logic required for basic game design.
    • Techniques for managing game states, scoring systems, and player interactions.
    • Practical examples of state logic in the context of interactive installations.
  3. Integrating Sensors for Interactive Games:
    • Connecting various sensors to enhance player interaction and engagement.
    • Techniques for using sensors to influence game mechanics and dynamics.
    • Real-world examples of sensor-driven games and interactive experiences.
  4. Movement-Based Games with Point Clouds:
    • Introduction to using point clouds for capturing and interpreting player movement.
    • Techniques for integrating point cloud data into games
  5. Collision Detection Techniques:
    • Exploring innovative approaches to collision detection in TouchDesigner.
    • Leveraging the Bullet Solver for collision detection and physics based games.
    • Practical examples of collision detection in both 2D and 3D game environments.
  6. Sound Design and Music Games with TDAbleton:
    • Introduction to TDAbleton and its integration with TouchDesigner.
    • Techniques for creating music-driven games and interactive soundscapes.
    • Best practices for synchronizing sound effects and music with game mechanics.
  7. Building Interactive Installations:
    • Designing interactive installations that blend gaming with immersive experiences.
    • Techniques for scaling your game projects to large, public-facing installations.
    • Case studies of successful interactive installations created with TouchDesigner.

What You’ll Get:

  • Downloadable resources, including templates and project files.
  • Access to a private community forum for networking, feedback, and support.
  • A certificate of completion to showcase your expertise in game design with TouchDesigner.

Why Enroll:

This course, led by the innovative Polyhop (Simon Alexander-Adams), offers a unique opportunity to delve into the exciting world of game design in TouchDesigner. By the end of this course, you’ll have the skills to create engaging, immersive games and interactive installations that integrate sound, visuals, sensors, and complex logic. Whether you’re a game designer, interactive artist, or creative technologist, this course will empower you to leverage the full potential of TouchDesigner in your creative projects.


Requirements

This module is made for participants, who have a basic understanding of TouchDesigner, but do not need any experience with shader languages. If you are just getting started, please visit our Beginners Course first.


About the Instructor

Simon Alexander-Adams (aka Polyhop) is a multimedia artist and designer specializing in real-time generative art, interactive installations and audiovisual performances. He is perhaps best known for his daily sketching practice of over six years. He is inspired by the emergent patterns found in nature and frequently uses complex systems to simulate natural phenomena in the pursuit of organic textures and surprising interactions. Simon’s art has been presented at international festivals, including Electric Forest, the Ann Arbor Film Festival, and the 2020 Bi-City Biennale of Urbanism/Architecture Shenzhen. As part of the ARTECHOUSE Studio team, he’s created work in collaboration with NASA, the Society for Neuroscience, HARPA (Reykjavik, Iceland), and the Nobel Prize Museum (Stockholm, Sweden.)


Pricing

Student – One Session at 65 EUR = 65 EUR
Regular – One Session at 100 EUR = 100 EUR
Company – One Session at 200 EUR = 200 EUR

These prices include German VAT (19% ).
Depending on your country of residence you may have to pay a different or no VAT.
You will see your individual price on check out.