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Working with particles in FUSE
VVVV Intermediates SUMMER 2024

Credit: Refik Anadol

New Date!
July 17th 2024, 6 – 9 PM (UTC+2)
In English Language / Online via Zoom

Recordings are available and accessible for one year after purchase.

This course is part of the VVVV Intermediate Program of Summer Season 2024.
This course is part of a FUSE Bundle consisting of 8 courses all together.


Learn how to create and control particle systems in FUSE, empowering you to simulate realistic environments and effects, from smoke and fire to complex animated scenes. This session will provide you with the knowledge and skills to harness the power of particle systems, enabling you to bring dynamic and immersive visual experiences to life.


Course Outline

During this workshop, participants will learn about:

Use Emission:

  • Understand the principles of particle emission, including amount and probability.
  • Learn how to utilize the recycler for efficient particle management.
  • Explore different emission strategies for achieving desired effects.

How to Integrate:

  • Utilize the simulation node for integrating particle systems into your projects.
  • Create custom integrations for tailored control over particle behavior.
  • Harness the power of vector fields and steering behaviors to guide particle motion.

Render Particles:

  • Render particles using draw shaders for custom visual effects.
  • Utilize the material pipeline for advanced rendering of particle systems.

Use SDF with Particles:

  • Integrate Signed Distance Fields (SDF) with particle systems for emission, collision, and forces.

Using the Trails Node:

  • Learn how to emit lead particles and use lead particle data in emitted trails for dynamic effects.

Using PLY:

  • Load PLY data into FUSE and render it within particle systems.
  • Animate PLY data to create dynamic particle effects.

Use Spatial Hash:

  • Create networked particle systems using spatial hash techniques.
  • Implement flocking behavior for lifelike particle motion.

Requirements

This workshop is ideal for both, vvvv users with an entry level looking to enter the world of GPU programming with FUSE and experienced developers seeking to deepen their understanding of its core principles. Join us as we embark on an exciting journey into the heart of FUSE and unlock its creative potential!

  • Eagerness to explore and experiment with GPU-based visual programming.
  • Willingness to engage in hands-on exercises and experimentation.
  • A basic understanding of vvvv gamma. 
  • A recent PC with stable internet connection
  • A windows machine as vvvv runs on Windows only
  • The latest build of vvvv gamma installed
  • Zoom Client installed (please test your audio setup beforehand)
  • 3-Button Mouse recommended

About the Instructor

Christian Riekoff (aka @texone) is a media artist based in Schwerin. He studied Experimental Media Design at the Berlin University of the Arts and Media Programming at the University of Applied Science Berlin. Christhian’s work mainly focuses on interactive installations, generative systems and kinetic sculptures, merging a love for code with design skills. He is the main developer of VL.Fuse


Pricing

Student – One Session at 50 EUR = 50 EUR
Professional – One Session at 100 EUR = 100 EUR
Company – One Session at 200 EUR = 200 EUR

Get 15% off when buying the FUSE Bundle
Get 20% off when buying the complete Intermediates Bundle