Real-Time Multiscreen Rendering : Integrating Unreal Engine
January 22nd, 6 – 9 PM, Berlin Time
In English Language / Online via Zoom or as Recording
Recordings are available and accessible for one year after purchase.
Struggling with the complexity of setting up perfect render environments in TouchDesigner? Longing for seamless reflections, transparency, and global illumination without the painstaking adjustments? As the industry evolves beyond traditional rendering pipelines, now is the time to harness the power of real-time peripherals like Unreal Engine to elevate your TouchDesigner projects. Following Stephen’s groundbreaking introduction to this workflow, this course delves deeper into the art of content creation for immersive, multi-output experiences.
Embark on a journey into the world of interactive environments with our advanced course on Multi-Projection and nDisplay using Unreal Engine and TouchDesigner. Designed for those ready to push the boundaries of digital storytelling, this course empowers you to craft mesmerizing, interactive worlds and multi-screen outputs for live performances and immersive installations.
What You’ll Learn:
- Multi-Projection Techniques: Master the art of setting up multi-projection systems that seamlessly
blend multiple screen outputs, enhancing the scale and depth of your interactive experiences. - nDisplay Integration::
- Understand how to configure and synchronize nDisplay for managing
complex multi-screen outputs, providing a unified, immersive visual environment.
- Understand how to configure and synchronize nDisplay for managing
- TouchDesigner Control:
- Learn to control Unreal Engine environments with TouchDesigner,
giving you real-time control over your interactive installations and live performances. - Introduction to common communication protocols for bridging TouchDesigner and Unreal.
- Learn to control Unreal Engine environments with TouchDesigner,
- World Building with Unreal Engine:
- Design and build detailed, interactive worlds that captivate audiences
and blur the lines between digital and physical spaces.
- Best practices for designing environments that respond to user input.
- Design and build detailed, interactive worlds that captivate audiences
- Previsualization Tools:
- Use previsualization techniques to simplify the calibration of immersive spaces,
making it easier to align projections and refine your setups.
- Use previsualization techniques to simplify the calibration of immersive spaces,
- Realism through Multi-Camera Setups:
- Organize and manage multiple cameras within Unreal Engine to create a heightened sense of realism, making the audience feel truly present within the digital space.
What You’ll Get:
- Downloadable resources, including project files, templates, and example scenes.
- Access to a private community forum for networking, feedback, and support.
- A certificate of completion to showcase your expertise in integrating Unreal Engine with TouchDesigner.
Why Enroll:
This course offers a unique opportunity to revolutionize your TouchDesigner projects by integrating the cutting-edge rendering capabilities of Unreal Engine. By the end of this course, you will command a powerful workflow for creating stunning, interactive environments. Whether enhancing live performances or designing cutting-edge installations, you’ll leave equipped to redefine your creative boundaries with multi-projection and real-time rendering techniques.
Requirements
- A recent PC or MAC Computer (discrete GPU recommended) with stable internet connection
- The latest build of TouchDesigner installed
- Unreal engine 5.3.2
- NDI account with plugin installed (ndi sdk for unreal engine 5.3)
- 3-Button Mouse recommended
- Install a code editor – Visual studio community 2022 recommended + game dev tools
This course requires a basic understanding of PBR workflows. An adequate computer is needed to run Unreal Engine, please see the minimum computer requirements at epicgames.com. If you would like to follow along on your own computer, please do the following:
- Download the prerequisite software mentioned, and make sure they are running
- Download the project files
- Open the unreal project and let the shaders compile
About the Instructor
Stephen Bontly is a freelance Production Designer and New Media Artist, living in Berlin. Educated at the University of New Mexico with a focus in Architecture, he has honed his skills in parametric development, light design, 3D content creation, and digital fabrication. His career is marked by a passion for immersive entertainment, multi-media art installations, and the use of technology in architecture and performance arts.
Through global collaboration with like-minded professionals, Stephen seeks to challenge the conventional, leveraging studies in perspective and perception to break down barriers of comfort and resistance to change. With expertise in software such as Touch Designer, Unreal Engine, and Houdini, he continues to explore the boundaries of design and its impact on human emotions and decisions in both digital and physical space. Stephen’s work aims to captivate the human mind, using design to inspire change and create open-minded individuals.
Pricing
Student – One Session at 65 EUR = 65 EUR
Regular – One Session at 100 EUR = 100 EUR
Company – One Session at 200 EUR = 200 EUR
These prices include German VAT (19% ).
Depending on your country of residence you may have to pay a different or no VAT.
You will see your individual price on check out.