Real-Time Multiscreen Rendering : Integrating Unreal Engine
January 22nd, 6 – 9 PM, Berlin Time
In English Language / Online via Zoom or as Recording
Recordings are available and accessible for one year after purchase.
Struggling with the complexity of setting up perfect render environments in TouchDesigner? Longing for seamless reflections, transparency, and global illumination without the painstaking adjustments? As the industry evolves beyond traditional rendering pipelines, now is the time to harness the power of real-time peripherals like Unreal Engine to elevate your TouchDesigner projects. Following Stephen’s groundbreaking introduction to this workflow, this course delves deeper into the art of content creation for immersive, multi-output experiences.
Embark on a journey into the world of interactive environments with our advanced course on Multi-NODE systems, nDisplay, a plugin for Unreal Engine and TouchDesigner. Designed for those ready to push the boundaries of digital storytelling, this course empowers you to craft mesmerizing, interactive worlds for live performances and immersive installations.
What You’ll Learn:
- nDisplay Integration::
- Understand how to configure and synchronize nDisplay for managing
complex cross network outputs, providing a unified, immersive visual environment. - Discuss development vs show configurations
- Understand how to configure and synchronize nDisplay for managing
- Multi-NODE configuration:
- Learn techniques in Unreal to sync multiple machines that will expand the amount of pixels you can display using switchboard
- Understand the steps needed for concept to completion
- TouchDesigner Control:
- A continuation on the previous topic on controlling Unreal Engine environments with TouchDesigner,
giving you real-time control over your interactive installations and live performances. - Learn how to move cameras through your immersive environments from TouchDesigner
- A continuation on the previous topic on controlling Unreal Engine environments with TouchDesigner,
- Previsualization Tools:
- Use previsualization techniques to simplify the calibration of immersive spaces,
making it easier to align projections and refine your setups. - Look at a use case on how we may apply this setup in the real world
- Use previsualization techniques to simplify the calibration of immersive spaces,
What You’ll Get:
- Downloadable resources, including project files, templates, and example scenes.
- Access to a private community forum for networking, feedback, and support.
- A certificate of completion to showcase your expertise in integrating Unreal Engine with TouchDesigner.
Why Enroll:
This course offers a unique opportunity to revolutionize your TouchDesigner projects by integrating the cutting-edge rendering capabilities of Unreal Engine. By the end of this course, you will command a powerful workflow for creating stunning, interactive environments. Whether enhancing live performances or designing cutting-edge installations, you’ll leave equipped to redefine your creative boundaries with multi-NODE systems to get the most out of your real-time rendered environments.
Requirements
- A recent PC or MAC Computer (discrete GPU recommended) with stable internet connection
- The latest build of TouchDesigner installed
- Unreal engine 5.3.2
- 3-Button Mouse recommended
- Install a code editor – Visual studio community 2022 recommended + game dev tools
This course requires a basic understanding of content mapping, UV manipulation, computer networks and display settings configuration for multiple monitors. An adequate computer is needed to run Unreal Engine, please see the minimum computer requirements at epicgames.com. If you would like to follow along on your own computer, please do the following:
- Download the prerequisite software mentioned, and make sure they are running
- Download the project files
- Open the unreal project and let the shaders compile
About the Instructor
Stephen Bontly is a freelance Production Designer and New Media Artist, living in Berlin. Educated at the University of New Mexico with a focus in Architecture, he has honed his skills in parametric development, light design, 3D content creation, and digital fabrication. His career is marked by a passion for immersive entertainment, multi-media art installations, and the use of technology in architecture and performance arts.
Through global collaboration with like-minded professionals, Stephen seeks to challenge the conventional, leveraging studies in perspective and perception to break down barriers of comfort and resistance to change. With expertise in software such as Touch Designer, Unreal Engine, and Houdini, he continues to explore the boundaries of design and its impact on human emotions and decisions in both digital and physical space. Stephen’s work aims to captivate the human mind, using design to inspire change and create open-minded individuals.
Pricing
Student – One Session at 65 EUR = 65 EUR
Regular – One Session at 100 EUR = 100 EUR
Company – One Session at 200 EUR = 200 EUR
These prices include German VAT (19% ).
Depending on your country of residence you may have to pay a different or no VAT.
You will see your individual price on check out.