Do it in TOPs
Lesson Recording / In English Language
GLSL shaders are at the basis of many exciting effects we admire on the internet and most of TouchDesigner is based on them. But do we need to write text based code to achieve those effects, when we actually enjoy patching nodes together much more?
Aurelian Ionus has asked himself the same question and found an answer that has changed the way many users think about texture operators in TouchDesigner forever. Following the simple mantra: Do it in TOPs, he leverages methods that are common to GLSL, but manages to use these – mostly mathematical approaches – exclusively by wiring up existing operators.
Learn how to store point positions in textures, create beautiful effects and stunning particle systems by doing mathematical operations in textures. Understand the power of UV coordinates and use Perlin noise to make the impossible happen right on your GPU without writing a single line of code.
In this module however, Aurelian will explain how he translates programming techniques from other realms into the world of TOP operators and give you the conceptual tools to implement this approach into your own projects.
After the live lesson you will get access to the recording and the workshop files for one year.
Requirements
This module is made for participants, who have a basic understanding of TouchDesigner, but do not need any experience with shader languages. If you just getting started, please visit our Beginners Course first.
- A recent PC or MAC Computer (discreet GPU recommended) with stable internet connection
- The latest build of TouchDesigner installed
- Zoom Client installed (please test your audio setup beforehand)
- 3-Button Mouse recommended