April 26th 2023 6-9 PM (CET) / In English Language / Online via Zoom
GLSL shaders are at the basis of many exciting effects we admire on the internet and most of TouchDesigner is based on them. But do we need to write text based code to achieve those effects, when we actually enjoy patching nodes together much more?
Aurelian Ionus has asked himself the same question and found an answer that has changed the way many users think about texture operators in TouchDesigner forever. Following the simple mantra: Do it in TOPs, he leverages methods that are common to GLSL, but manages to use these – mostly mathematical approaches – exclusively by wiring up existing operators.
Learn how to store point positions in textures, create beautiful effects and stunning particle systems by doing mathematical operations in textures. Understand the power of UV coordinates and use Perlin noise to make the impossible happen right on your GPU without writing a single line of code.
In this module however, Aurelian will explain how he translates programming techniques from other realms into the world of TOP operators and give you the conceptual tools to implement this approach into your own projects.
After the live lesson you will get access to the recording and the workshop files for one year.
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