Lesson 1 – Recording of November 22nd 2023 in English Language
Lesson 2 – Recording of November 29th 2023 in English Language
Recordings are available for one year after purchase.
You have started to use GLSL shaders in TouchDesigner, maybe you even attended VanTa’s introduction? Then this is the right place to continue and learn how to further leverage the computational power of the GPU to create beauty.
In this two-session module, Josef Pelz is going to show how you can take inspiration from mathematical formulas and use them to create simulations and particle systems, that have some kind of behavior, which makes them a great ingredient to interactive installations, live performances or just a lot of fun to play with.
Learn how to create a simple cloth simulation with surprisingly few lines of code. Better yet, understand how representing and manipulating abstract data in textures is key to make even complex simulations run in realtime.
Requirements
If you are new to shaders, we recommend taking this introduction module by VanTa first.
- A recent PC or MAC Computer (discrete GPU recommended) with stable internet connection
- The latest build of TouchDesigner installed
- 3-Button Mouse recommended
- Install a code editor with support for GLSL syntax highlighting e.g. visual studio code