January 17th 2023, 6 – 9 PM CET
Live via Zoom, in English Language / Recording will be available on January 13th 2023
Recordings are available for up to one year after purchase.
How to Secure Your Rights in Commercial Projects
While we dedicate time to our artistic practices, administrative topics such as managing clients and contracts might sound remote. Shaking hands could be sufficient when we are engaged in a showcase opportunity, but how do you guarantee on-time payments and no screw-ups? Understanding artist rights in commercial projects is essential to any creative who wants to secure sustainable income and maintain an easy relationship with clients.
We can find the standard definition of artist rights online, but not many explanations on the operational standards from the artist’s perspective, such as:
- How to deal with the nuance within a project negotiation and secure the maximal benefits
- What are the different types of commercial engagement and their respective artist rights
- How to frame your rights and your client’s rights in a specific project
- When to propose an offer and sign the contract, what are the key terms to be included and reviewed
- How to set up your work scope and payment schedule
- What is necessary for post-production
Weihua, with over 10 years of experience in art management, will explain those topics in detail within this module. There will be a 1-hour Q&A session at the end of the module, in which the participants can bring questions related to specific projects.
However, please note this module cannot provide legal advice. Weihua can, however, connect you to an experienced lawyer specializing in the art market if you need legal support for your projects.
About the Instructor
Lucas Morgan is the creator of GeoPix, an LED/DMX Pixel Mapping software built in TouchDesigner. His background is in 3D animation and rendering. He has spent many years building, texturing, and rendering 3D environments in software that includes Maya, Blender, 3ds Max, as well as composting software like Nuke and Composite. In the last five years Morgan shifted his focus to TouchDesigner, building pixel and video mapping projects both large and small for a variety of festivals including Electric Forest and Euphoria, and clients including Imaginex, BRDG, and MOD/OP Films.