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WS23 – TD 08 – Visualizing chainGpu with custom materials

Recording of December 6th 2023 in English Language
Recordings are available for one year after purchase.

In the second part* of our workshop we will take our chainGpu simulation and learn various visualization techniques using custom materials. This will require basic knowledge of GLSL as we are going to work in all stages of the custom material pipeline. We’ll make clever use of instancing, learn how to apply custom effects and work with PBR and lighting. Our result will be a fully dynamic and customizable setup with lots of fun parameters that can be animated or made interactive.

* Find out about the first part of the workshop here.


If you are new to shaders, we recommend taking this introduction module by VanTa first.

This class continues from Deep Dive into Physics with chainGPU with Mickey van Olst. We recommend taking that first before diving into this workshop which will extend your learning,

About the Instructor

Mickey van Olst is an art director, artist and creative technologist whose work centers on exploring the potential and surprising aspects of integrating technology into an artistic context. As an experienced generalist he works with a variety of environments, such as WebGL, GLSL, C++ and Java. Mickey also has extensive experience in creating art installations and experimental instruments where he has developed custom hardware and electronics for spatial narratives through the use of PCB design, hardware prototyping and kinetics. As an educator, Mickey co-directed the Exploring Technology course at Hyper Island in Stockholm, where he’s helped introduce over 400 students to creative technology since 2015. An avid and experienced TouchDesigner user, Mickey released “chainGPU,” a powerful physics simulator tool built for TouchDesigner that is freely accessible on github.


Student – One Session at 50 EUR = 50 EUR
Professional – One Session at 100 EUR = 100 EUR
Company – One Session at 200 EUR = 200 EUR