WS23 -TD 05 – Deep dive into physics with chainGpu
Recording of November 15th 2023 in English Language
Recordings are available for one year after purchase.
By running physics calculations on the GPU, we are able to animate thousands of hairs, leaves, stems, or any other element that can be modelled as a series of segments. Resulting into complex and natural looking behaviour. Using chainGpu we will learn how to make advanced simulations without having to write any physics code ourselves. You will learn how to use the strengths of the tool, and how to prepare your scene to blend well with other elements, as well as incorporate collisions and forces.
If you are new to shaders, we recommend taking this introduction module by VanTa first.
- A recent PC or MAC Computer (discrete GPU recommended) with stable internet connection
- The latest build of TouchDesigner installed
- 3-Button Mouse recommended
About the Instructor
Mickey van Olst is an art director, artist and creative technologist whose work centers on exploring the potential and surprising aspects of integrating technology into an artistic context. As an experienced generalist he works with a variety of environments, such as WebGL, GLSL, C++ and Java. Mickey also has extensive experience in creating art installations and experimental instruments where he has developed custom hardware and electronics for spatial narratives through the use of PCB design, hardware prototyping and kinetics. As an educator, Mickey co-directed the Exploring Technology course at Hyper Island in Stockholm, where he’s helped introduce over 400 students to creative technology since 2015. An avid and experienced TouchDesigner user, Mickey released “chainGPU,” a powerful physics simulator tool built for TouchDesigner that is freely accessible on github.
Student – One Session at 50 EUR = 50 EUR
Professional – One Session at 100 EUR = 100 EUR
Company – One Session at 200 EUR = 200 EUR