Description
2 Recordings in English Language
You have started to use GLSL shaders in TouchDesigner, maybe you even attended VanTas introduction? Then this is the right place to continue and learn how to further leverage the computational power of the GPU to create beauty.
In this two session module, Josef Pelz is going to show how you can take inspiration from mathematical formulas and use them to create simulations and particle systems, that have some kind of behavior, which makes them a great ingredient to interactive installations, live performances or just a lot of fun to play with.
Learn how to create a simple cloth simulation with surprisingly few lines of code, most of all, understand how representing and manipulating abstract data in textures is key to make even complex simulations run in realtime.
After the live lesson you will get access to the recording and the workshop files for one year.
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