Intermediate : Volumetric Lights in TouchDesigner

You will learn how to build a custom volumetric lighting system in TouchDesigner from Lucas Morgan, the creator of GeoPix.
Last updated: August 31, 2020
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Not Enrolled
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Starting at 60 EUR
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About this Course

Touchdesigner is a powerful tool to create interactive media performances and installations. However, some popular rendering techniques like volumetric lights have been impossible to achieve out of the box.
And that hasn’t changed. However Lucas Morgan, creator of the Touchdesigner-based Lighting Software GeoPix has spend countless hours to develop a pretty straightforward method to create beautiful volume lights with custom GLSL code – and he is ready to share with you.

In this course you will learn how to create a custom lighting system on top of TouchDesigner spotlights and use atmospheric volumetric lights in you renders.

If you are completely new to shader programming in GLSL, you may want to take a look at this introduction course by VanTa: GLSL Shader in TouchDesigner

NOTE: This course was recorded and built in TouchDesigner version 2020.25380. Using newer versions of Touch, specifically the latest experimental may yield different results when using Nvidia Nsight Graphics in P6.

About the Instructor

Lucas Morgan / Enviral Design
Lucas is the creator of GeoPix, an LED/DMX Pixel Mapping software built in TouchDesigner.
His background is in 3D animation and rendering. He has spent many years building, texturing, and rendering 3D environments in software that includes Maya, Blender, 3ds Max, as well as composting software like Nuke and Composite. In the last five years Morgan shifted his focus to TouchDesigner, building pixel and video mapping projects both large and small for a variety of festivals including Electric Forest and Euphoria, and clients including Imaginex, BRDG, and MOD/OP Films.

Lucas is the creator of GeoPix, an LED/DMX Pixel Mapping software built in TouchDesigner.