WS23 – VVVV 10 – Exploring VL.Stride for 3d graphics rendering in vvvv

50,00 200,00 

Unlock the world of 3D rendering in vvvv, powered by the immense rendering capabilities of the Stride Engine. This workshop is designed for vvvv users and game developers seeking to leverage the game engine principles in the visual programming environment vvvv gamma.

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Description

February 8th 2024, 6 – 9 PM CET
Live via Zoom, in English Language / Recording will be available the day after the class takes place
Recordings are available for up to one year after purchase.


WS23 – VVVV 10 – Exploring VL.Stride for 3d graphics rendering in vvvv

Unlock the world of 3D rendering in vvvv, powered by the immense rendering capabilities of the Stride Engine. This workshop is designed for vvvv users and game developers seeking to leverage the game engine principles in the visual programming environment vvvv gamma. We’ll embark on a quick review of the core Stride concepts, such as Primitives, Textures, PBR Materials, Lights, and Shadows. Additionally, we’ll delve deeper into the lesser-known features and workflows that will take your 3D projects to the next level.

About the Instructor

Randall Vásquez (aka @ravazquez) is a software developer by trade, originally based in Costa Rica he started his migration towards Europe and the creative coding world around 2015. He has done work for Marshmallow Laser Feast, YR, Studio Brüll, The Node Institute, m-box and the vvvv group, covering topics like translation, computer vision and depth sensors, touch applications, system design and others, as well as fathering libraries such as VL.OpenCV, VL.Devices.Kinect2 and VL.Devices.Nuitrack. Currently working as a freelancer from Costa Rica.

Additional information

TicketType

Student, Professional, Company

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