Description
Take your GLSL skills to the next level in this advanced course, where we explore the power of compute shaders, instancing, and real-time simulations in TouchDesigner. This deep dive into shader programming will give you the tools to create highly optimized and visually stunning generative content.
From manipulating instances with vertex shaders to building complex simulations using compute shaders, you’ll gain a strong understanding of best practices for performance and creative flexibility. You’ll also explore advanced rendering techniques, including multiple render passes and custom materials, allowing you to push the boundaries of real-time graphics.
Through hands-on examples and practical demonstrations, you’ll learn how to create dynamic parametric curves, flocking simulations, and refractive materials—unlocking new creative possibilities in generative visuals, interactive installations, and live performances.
What You’ll Learn:
Manipulating Instances with Vertex Shaders Control large-scale instancing dynamically using vertex shader techniques.
Programming Simulations with Compute Shaders Learn best practices for writing efficient, high-performance compute shaders.
Advanced Rendering Techniques Work with multiple render passes to create complex visual effects.
Custom Materials & Image-Based Rendering Implement advanced material rendering, including refraction and transparency effects.
Real-World Applications & Optimizations Optimize shader performance and workflow for interactive and generative design.
What You’ll Get:
- Downloadable resources, including project files and templates.
- Access to a private community forum for networking, feedback, and support.
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