Description
In this course, Mickey van Olst is going to illustrate how one can leverage Python to automatically create and destroy node networks to create optimized, dynamic applications that scale on demand and avoid repetetive manual tasks.
A custom painting and masking tool is going to serve as a case study on how to create reusable , performative and scalable applications in TouchDesigner. The uses for such a tool a manyfold, from creating source material for AI interpretation to masking in projection mapping or as a tool to play with for visitors of interactive installations: A drawing tool is painfully missing from TouchDesigner and the Palette and who hasn’t come up with a quick fix on location to close the gap?
What You’ll Learn:
Create an Application In TouchDesigner
Learn how to build a component that is useful to you and others
Dynamically create and destroy Operator Networks with Python
Get the best out of both worlds : Scripting and Patching
Leverage GLSL for fluid Performance
Make the impossible possible and keep your frame rate steady by leveraging GLSL
Build powerful and reusable Components
Embrace the comnponent workflow and set up things in a flexible and stable way
Combine different advanced Techniques to allow for Scaling
Get the best out of TouchDesigner by combining scripting with patching and avoid repetetive manual work
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