Description
July 31st 2024, 6 – 9 PM (UTC+2)
In English Language / Online via Zoom
Recording available for access for one year after purchase
Photogrammetry and reality capture technology has taken off recently, with AI-powered tools like Luma AI and Polycam enabling artists of all types to generate high-fidelity point clouds of their environments at the click of a button. These point clouds can create some stunning visuals and used to great interactive effect, but they can be tricky to work with in real-time engines like TouchDesigner.
This course will teach you everything you need to know to create your own living, breathing environment for viewers to explore, using virtually any 3D scan. We will also dive deep into the ParticlesGPU component in TouchDesigner’s palette and build a robust understanding of its inner workings, so that you can customise it for virtually any use case you might come across.
After the live lesson you will get access to the recording and the workshop files for one year.
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