Recordings of May 29th and June 5th 2024 in English Language
Recordings are available and accessible for one year after purchase.
You’ve begun to utilise GLSL shaders in TouchDesigner, perhaps even attending VanTa’s introduction? If so, this is the ideal place to continue your journey and learn how to further harness the computational power of the GPU to create stunning visuals.
In this two-session module, Josef Pelz will use 3D textures as a platform to establish the groundwork for employing advanced techniques in GLSL that transcend mere two-dimensional imagery. Along the way, Josef will show how 3D textures prove invaluable in various scenarios, aiding in the creation of interactive installations, live performances, and visual exploration.
Discover how to construct a straightforward ray marching renderer with surprisingly minimal lines of code. Furthermore, grasp how representing and manipulating abstract data within 3D textures is pivotal for enabling even complex simulations to run in real-time.
Requirements
If you are new to shaders, we recommend taking this introduction module by VanTa first.
- A recent PC or MAC Computer (discrete GPU recommended) with stable internet connection
- The latest build of TouchDesigner installed
- 3-Button Mouse recommended
- Install a code editor with support for GLSL syntax highlighting e.g. visual studio code