In this course – a series of four webinars – participants will acquire a basic understanding of how GLSL shaders operate within TouchDesigner. Additional information around their syntax and common use will be reviewed. The instructor will guide the students throughout the process. The main concepts of the workshop will be discussed and demonstrated at the beginning of the class and the rest will present themselves as the class unfolds:
- Sunday, 24th of May 2020 / 2 – a PM / 1.1. Introduction to GLSL
- Sunday, 31st of May 2020 / 2 – 5 PM / 1.2. GLSL beyond copy and paste
- Sunday, 7th of June 2020 / 2 – 5 PM / 1.3. Raymarching
- Sunday, 14th of Juni 2020/ 2 – 6 PM / 1.4. Materials & Particle Systems