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GLSL Shader in Touchdesigner – Level 1

In this course – a series of four webinars – participants will acquire a basic understanding of how GLSL shaders operate within TouchDesigner. Additional information around their syntax and common use will be reviewed. The instructor will guide the students throughout the process. The main concepts of the workshop will be discussed and demonstrated at the beginning of the class and the rest will present themselves as the class unfolds:

  • Sunday, 24th of May 2020 / 2 – a PM / 1.1. Introduction to GLSL
  • Sunday, 31st of May 2020 / 2 – 5 PM / 1.2. GLSL beyond copy and paste
  • Sunday, 7th of June 2020 / 2 – 5 PM / 1.3. Raymarching
  • Sunday, 14th of Juni 2020/ 2 – 6 PM / 1.4. Materials & Particle Systems

This webinar series is intended for programmers that want to deepen their understanding of computer graphics, for designers that want to learn how things are made, and for anyone curious enough to see the way pixels are drawn on a screen. Some experience with computer graphics will be useful. The course will be continued with a second part soon.

You will learn how to

Work with the visual programming environment TouchDesigner 099

Work with GLSL shaders in TouchDesigner

Create beautiful Renderings with Raymarching

Master Particle Systems on the GPU

Prerequisites

A basic understanding of programming is required. 

You should be familiar to navigate and work with TouchDesigner. 

If you are not please make sure to visit this free Introduction to Touchdesigner.

Access to a computer with the latest version of TouchDesigner installed

ABOUT The Instructor

VanTa

VanTa is an experienced developer, with a strong focus in the field of computer graphics. In his creations, he always tries to find a balance between geometry, abstraction, and chaos. With a background in environmental science, his work revolves around the intersection between art, science, and technology. He loves when digital elements align with the real world; either in augmented reality overlays, projection mapping on architectural landmarks, or pixels floating in thin air. VanTa also performs as a VJ and musician in different locations and festivals around the world. When he finds the time, he teaches coding to designers and artists.

#generativedesign #interactiondesign #shader #glsl #programming #postprocessing #materials #particles #shadertoy #computing #realtime #gpu #effects

General infos

We accept a maximum of 16 participants for the live webinars.

For a successful webinar please prepare the following

#Have a 3 button mouse connected
#Have the lates release of touchdesigner installed
#If you can: Connect a second screen.

Where will it happen?

The webinar will be hosted on Zoom. You do not need to install the Zoom App but it will be more comfortable than using it via the browser if you do. You will receive a link to the Webinar with your invoice.

Will there be a recording?

We will record the webinar so can can always come back and revisit the webinar you already paid for.

If you miss the live webinar you will be able to buy access to the recording for a reduced price.

Do you have more Questions?

Please feel free to contact us at info@thenodeinstitute.org