WS23 -TD 13 – Past the Palette: Extending the ParticlesGPU for Custom Uses
Recording of January 24th 2024 in English Language
Recordings are available for one year after purchase.
In this workshop, you will dive into the ParticlesGPU component in TouchDesigner’s palette and build a robust understanding of its inner workings, so that you can customize it for virtually any use case you might come across.
First we will dissect the existing GLSL shader and peel back some of the complexity, before moving on to our first practical examples like building a flow field particle system to visualize velocity maps (including a Fluid Simulation).
We will then explore adding your own customized attractors and interactions to a system and using hierarchies of particle systems to achieve interesting, complex behaviors.
Finally, participants in this workshop will build a lightweight and modular rendering pipeline purpose-built for particles to achieve bright, beautiful renders of their system.
Requirements
If you are new to shaders, we recommend taking this introduction module by VanTa first.
- A recent PC or MAC Computer (discrete GPU recommended) with stable internet connection
- The most recent production build of TouchDesigner 2022 (2022.35320, for backward compatibility) installed
- 3-Button Mouse recommended
About the Instructor
Lake Heckaman is a Brooklyn-based new media artist with a background in theoretical mathematics and data science. His experiential works combine custom GPU-accelerated simulations with real-time viewer interactions to explore connections between observation, perception, and consciousness. Lake’s artworks have been exhibited internationally, and he has worked as a freelancer on various permanent installations around the world.
Pricing
Student – One Session at 50 EUR = 50 EUR
Professional – One Session at 100 EUR = 100 EUR
Company – One Session at 200 EUR = 200 EUR