Four recorded courses
GLSL Shaders
From First Shader to Particle Systems
Four recorded courses on writing GLSL in TouchDesigner: the concepts and your first shaders, compute shaders, instancing and real-time simulation, custom GPU particle systems, and a painting app built with Python and GLSL.
Please note that these courses are not suited for beginners and assume participants are fully capable of operating in TouchDesigner. If in doubt, please visit our Beginner Class first, which provides a solid foundation.
Save 25% when buying the Bundle vs the individual courses
Student :
Save 115 EUR
on the Bundle
Professional :
Save 175 EUR
on the Bundle
Company:
Save 350 EUR
on the Bundle
To learn more about (and buy) the individual courses, simply click on them.
To enrol in all of the courses listed above – and save 25% –
buy the bundle right here.
What does the bundle include?
You get access to the four recorded courses above. We suggest watching them in this order:
| Instructor | Course | Recorded |
|---|---|---|
| Vanta Gonzalez | Introduction to GLSL in TouchDesigner 1 + 2 | Summer 2025 |
| Lake Heckaman | Advanced GLSL in TouchDesigner | Summer 2025 |
| Lake Heckaman | Custom GLSL Particle Systems | Winter 2024/25 |
| Mickey Van Olst | Building a Painting App with Python, GLSL and TouchDesigner | Summer 2025 |