Intro to the Stride 3D Engine In VVVV
VVVV Intermediates Summer 2024
May 2nd 2024, 6 – 9 PM (UTC+2)
In English Language / Online via Zoom
Recordings are available and accessible for one year after purchase.
This course is part of the VVVV Intermediate Program of Summer Season 2024.
This course is part of a Stride Bundle consisting of 5 courses all together.
Unlock the world of 3D rendering in vvvv, powered by the immense rendering capabilities of the Stride Engine (formerly known as Xenko). Stride is a powerful and versatile game engine that provides developers and artists with a comprehensive set of tools for creating stunning 3D graphics and immersive experiences. It has gained significant traction and attracted a lot of new users lately, thanks to its advanced features and user-friendly interface.
Stride is built on C#, making it the perfect fit for the vvvv ecosystem. Its C# – based architecture seamlessly integrates with vvvv, allowing users to leverage any of Strides entities within the vvvv environment. This compatibility enhances the workflow and opens up new possibilities for creating interactive and visually captivating projects based on a rock solid game engine.
Course Outline
During this workshop, participants will gain comprehensive knowledge and practical skills in the following key areas:
1. Basic VL.Stride Workflow:
Gain an understanding of the basic elements and ideas required in every Stride project. Explore the coordinate system, SceneWindow, RootScene, and Debug view for efficient project management.
2. 3D Geometry:
Learn about essential 3D shapes available in VL.Stride, including primitives and meshes. Discover techniques for importing custom models to enhance your projects.
3. Lights:
Familiarize yourself with different types of lights available in VL.Stride to illuminate your scenes effectively.
4. Transformations:
Understand how to manipulate objects in a 3D scene through movement, scaling, and rotation.
5. Textures:
Learn about texturing techniques to add depth and realism to your 3D worlds.
6. Materials:
Explore the creation and manipulation of materials in vvvv with a focus on the following:
- PBR Workflow: Uncover the secrets of Physically Based Rendering for achieving lifelike visuals.
- Metalness vs. Roughness: Understand the significance of these values and their impact on material appearance.
- Emission: Illuminate scenes with emission effects to enhance visual appeal.
- Displacement: Gain control over object displacement to add intricate details.
- Using Material Maps: Utilize realistic texture maps to create complex and convincing materials.
Requirements
This workshop is designed for participants with a basic understanding of VVVV. Familiarity with patching with VVVV and VL.Stride is an advantage.
- A recent PC with stable internet connection
- vvvv runs on Windows only
- The latest stable build of vvvv gamma installed
- Zoom Client installed (please test your audio setup beforehand)
- 3-Button Mouse recommended
Join us as we delve into the exciting realm of 3D rendering in vvvv with the Stride Engine, and unlock the potential to create immersive and visually stunning experiences!
About the Instructor
Randall Vásquez (aka @ravazquez) is a software developer by trade, originally based in Costa Rica he started his migration towards Europe and the creative coding world around 2015. He has done work for Marshmallow Laser Feast, YR, Studio Brüll, The Node Institute, m-box and the vvvv group, covering topics like translation, computer vision and depth sensors, touch applications, system design and others, as well as fathering libraries such as VL.OpenCV, VL.Devices.Kinect2 and VL.Devices.Nuitrack. Currently working as a freelancer from Costa Rica.
Pricing
Student – One Session at 50 EUR = 50 EUR
Professional – One Session at 100 EUR = 100 EUR
Company – One Session at 200 EUR = 200 EUR
Get 15% off when buying the Stride Bundle
Get 20% off when buying the complete Intermediates Bundle