All about Raymarching with FUSE
VVVV Intermediates
June 20th 2024, 6 – 9 PM (UTC+2)
In English Language / Online via Zoom
Recordings are available and accessible for one year after purchase.
This course is part of the VVVV Intermediate Program of Summer Season 2024.
This course is part of a FUSE Bundle consisting of 8 courses all together.
Raymarching, a sophisticated rendering technique employed in FUSE, offers a unique approach to creating captivating visuals with intricate light interactions. Unlike traditional rasterization methods, raymarching traces rays through a scene to determine the intersection with objects, resulting in highly detailed and realistic renderings.
This workshop will serve as your gateway to mastering the art of raymarching in FUSE, guiding you from fundamental concepts to advanced applications. You’ll delve into the core principles of raymarching, gaining a deeper understanding of its inner workings and how to harness its full potential for your creative projects.
Course Outline
During this workshop, we will cover:
- What is Raymarching Overview:
- Explore the foundational principles and essential raymarching concepts and its advantages
- Patch basic raymarching techniques to render simple shapes and scenes.
- Discover the versatility of material raymarching and how it enables the creation of complex surface materials and effects.
- Build a custom ray setup to tailor it to your specific project
- Dive into the realm of volumetric raymarching, where you’ll learn to simulate atmospheric effects, fog, and other volumetric phenomena with stunning realism.
- Extension on 3D Signed Distance Fields (SDFs):
- Extend your raymarching expertise to 3D Signed Distance Fields (SDFs)
- Explore the world of fractals and terrains, leveraging raymarching techniques to generate intricate landscapes and structures.
- Examples:
Put your newfound knowledge into practice with hands-on examples:- Build a maze scene using raymarching techniques.
- Create a morphing fractal, where you’ll witness the mesmerizing transformation of shapes and patterns through advanced raymarching methods.
Requirements
This workshop is ideal for both, vvvv users with an entry level looking to enter the world of GPU programming with FUSE and experienced developers seeking to deepen their understanding of its core principles. Join us as we embark on an exciting journey into the heart of FUSE and unlock its creative potential!
- Eagerness to explore and experiment with GPU-based visual programming.
- Willingness to engage in hands-on exercises and experimentation.
- A basic understanding of vvvv gamma.
- A recent PC with stable internet connection
- A windows machine as vvvv runs on Windows only
- The latest build of vvvv gamma installed
- Zoom Client installed (please test your audio setup beforehand)
- 3-Button Mouse recommended
About the Instructor
Christian Riekoff (aka @texone) is a media artist based in Schwerin. He studied Experimental Media Design at the Berlin University of the Arts and Media Programming at the University of Applied Science Berlin. Christhian’s work mainly focuses on interactive installations, generative systems and kinetic sculptures, merging a love for code with design skills. He is the main developer of VL.Fuse
Pricing
Student – One Session at 50 EUR = 50 EUR
Professional – One Session at 100 EUR = 100 EUR
Company – One Session at 200 EUR = 200 EUR
Bundle Pricing
Get 15% off when buying the FUSE Bundle
Get 20% off when buying the Complete Intermediates Bundle