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Current Status

Not Enrolled

Price

50 - 200 EUR

Get Started

chainGPU for Physical Simulation

Recording
Summer 2024

Current Status

Not Enrolled

Price

50 - 200 EUR

Get Started


Recording of July 17th 2024 in English Language
Recordings are available and accessible for one year after purchase.


By leveraging GPU-powered physics calculations, we can animate thousands of hairs, leaves, stems, and other elements modeled as a series of segments, resulting in complex and natural behaviors.

With chainGpu, you’ll learn to create advanced simulations without writing any physics code. You’ll understand how to harness the tool’s strengths, such as force applications, and how to prepare your scenes to integrate seamlessly with other elements. Our focus will be on world-building: using Stable Diffusion to generate vivid environments and incorporating chainGpu-driven elements to achieve an organic feel and cinematic look.

The above video makes use of the volumetric lights as teached by Lucas Morgan in this video course (available separately). Please be aware that this is not going to be included in the scope of this course.


If you want to check out chainGPU beforehand, you can download it here:
https://github.com/mickeyvanolst/TD-chainGpu-Physics-Sim-Tool


Requirements

If you are new to shaders, we recommend taking this introduction module by VanTa first.

Course Content

Recording of July 17th 2024