SS24 – TD 11 – chainGPU for Physical Simulation
July 17th 2024, 6 – 9 PM (UTC+2)
In English Language / Online via Zoom
Recordings are available and accessible for one year after purchase.
By leveraging GPU-powered physics calculations, we can animate thousands of hairs, leaves, stems, and other elements modeled as a series of segments, resulting in complex and natural behaviors.
With chainGpu, you’ll learn to create advanced simulations without writing any physics code. You’ll understand how to harness the tool’s strengths, such as force applications, and how to prepare your scenes to integrate seamlessly with other elements. Our focus will be on world-building: using Stable Diffusion to generate vivid environments and incorporating chainGpu-driven elements to achieve an organic feel and cinematic look.
The above video makes use of the volumetric lights as teached by Lucas Morgan in this video course (available separately). Please be aware that this is not going to be included in the scope of this course.
If you want to check out chainGPU beforehand, you can download it here:
https://github.com/mickeyvanolst/TD-chainGpu-Physics-Sim-Tool
Requirements
If you are new to shaders, we recommend taking this introduction module by VanTa first.
- A recent PC or MAC Computer (discrete GPU recommended) with stable internet connection
- The latest build of TouchDesigner installed
- 3-Button Mouse recommended
About the Instructor
Mickey van Olst is an art director, artist and creative technologist whose work centers on exploring the potential and surprising aspects of integrating technology into an artistic context. As an experienced generalist he works with a variety of environments, such as WebGL, GLSL, C++ and Java. Mickey also has extensive experience in creating art installations and experimental instruments where he has developed custom hardware and electronics for spatial narratives through the use of PCB design, hardware prototyping and kinetics.
As an educator, Mickey co-directed the Exploring Technology course at Hyper Island in Stockholm, where he’s helped introduce over 400 students to creative technology since 2015. An avid and experienced TouchDesigner user, Mickey released “chainGPU,” a powerful physics simulator tool built for TouchDesigner that is freely accessible on github.
Pricing
Student – One Session at 50 EUR = 50 EUR
Professional – One Session at 100 EUR = 100 EUR
Company – One Session at 200 EUR = 200 EUR