Description
GLSL shaders have changed the course of computer history and they unleash not only the raw power of your GPU but also the beauty of mathematics – at your fingertips. Inside a framework like TouchDesigner that interfaces with countless devices and makes the in and output of data fun, shaders are like a superpower on top of everything that you like about TouchDesigner.
However, while there are many tutorials out there, that assume that you know the basics of GLSL, there aren’t many resources available, that make the effort and take the time to properly explain the concepts of GLSL. VanTa takes that time and with his help you will understand how to program your own shaders in no time.
This workshop is intended for programmers, who want to deepen their understanding of computer graphics, for designers that want to learn how things are made, and for anyone curious enough to see the way pixels are drawn on a screen. Some experience with computer graphics will be useful.
What You’ll Learn:
- Importing and processing biological data from sources like the Protein Data Bank (PDB) and MorphoSource
- Using VMD, 3D Slicer, and CloudCompare for data preparation and conversion
- Best practices for handling molecular structures, medical scans, and point clouds
- Creative visualization techniques for scientific, educational, or artistic projects
- Optimizing workflows to enhance real-time graphics performance
What You’ll Get:
- Downloadable resources, including project files and templates.
- Access to a private community forum for networking, feedback, and support.
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