February 10th 2022
Topics Covered:
- Understanding Application and Definition of a .vl document
- Moving definitions to a separate library-only document
- Referencing documents to access all nodes defined in there
3d rendering basics:
- vvvv is using the Stride 3d engine: https://stride3d.net
- Stride is using an entity-component system for setting up scenes and and a PBR workflow for materials
- Main elements of a sceneĀ
- Geometric primitives (Entities) (Sphere, Box, …)
- Lights (Skybox, Directional, Point, …)
- Materials (TextureMaterial, PBRMaterial)
- PostFX (AmbientOcclusion, LocalReflections,…)
- Loading models requires two nodes:
- Hittesting using the MouseRay node
- Camera needs to be connected to both the MouseRay node and the SceneWindow
- Also MouseRay node needs to be connected to SceneWindow
- SceneWindow Shortcuts
- F2: Show performance meter and used graphics card
- F4: Show debug mode with axis and grid
- F11/Alt+Enter: Go fullscreen
Recording