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What is a key characteristic of the initial “pixel map” provided for the stage visuals project that makes it difficult for animation?
In a UV map as described in the source, what do the U and V coordinates primarily represent?
What is the primary function of the Remap top operator as described in the source?
When using images to describe points in space or for precision, why is a 32-bit image often preferred over an 8-bit image in TouchDesigner?
How can a 32-bit image containing precise technical data (like UV maps) be reliably transferred between computers or within a system in TouchDesigner when standard video cables/capture cards cannot handle 32-bit?
Which type of rendering output in TouchDesigner can include information like world space position, texture coordinates (UVs), or camera space position, in addition to the standard color image?
How can you render the UV coordinates of a 3D object into an image buffer in TouchDesigner for later remapping?
Where might a UV image used as the second input for the Remap top originate from in TouchDesigner, according to the source?
The Quad Reproject technique is described as useful for achieving what effect, particularly in multi-screen or immersive setups?
When needing to synchronize multiple animations or processes to a specific duration (e.g., a song length), what CHOP is recommended as the master time source, particularly leveraging its ‘fraction’ output?