February 14th 2024, 6 – 9 PM CET
Live via Zoom, in English Language / Recording will be available on February 15th 2024
Recordings are available for up to one year after purchase.
Projection Mapping refers to the idea of mapping existing or specifically created objects, like buildings or stage designs with video or laser projections. The technique has become very popular in recent years and TouchDesigner offers a palette of tools that help artists to achieve pixel perfect projection mapping from small, experimental projects to huge installations with dozens of projectors. While most projection mappings are pre-rendered CGI animations, TouchDesigner offers the possibility to create real time content on the fly and use VJing techniques to perform live with musicians and dancers, or create interactive mappings.
In this module, Stefan Kraus will show how to use those tools and introduce an advanced mapping workflow, that leverages simulation and semi automatic mapping for even the most complex structures, that you will be able to adapt to your own projects. The model we will be using was provided by digitus.art, the specialists for high quality 3d scans.
However, projection mapping is as much about understanding the real world constraints and the necessary production technology as it is about the software employed. Stefan will draw from two decades of practical experience to explain by means of real world examples how to plan, prepare and conduct stunning illusions and how to avoid the many traps that line the way.
About the Instructor
Stefan Kraus, media artist and educator, is co-founder of The NODE Institute, the projection mapping festival, Genius Loci Weimar, and the media art studio, MXZEHN. Trained as an architect, Stefan explores the augmentation of physical structures using interactive and generative media and the narrative potential of abstract imagery. He holds a special interest in the art of live visual improvisation and creates augmented scenographies for theater, dance and music performances. After teaching Interaction Design at Bauhaus-University Weimar for over two decades, Stefan now enjoys sharing his knowledge and experience with the creative coding community. His studio produces interactive installations, live media performances and augmented reality applications for commercial clients, festivals, institutions and exhibitions.