Lesson 1 – November 1st 2023, 6 – 9 PM CET
Lesson 2 – November 8th 2023, 6 – 9 PM CET
Live via Zoom, in English Language / Recordings will be available on November 2nd 2023 and November 9th 2023 respectively.
Recordings are available for up to one year after purchase.
Introduction to GLSL
GLSL shaders have changed the course of computer history and they unleash not only the raw power of your GPU but also the beauty of mathematics – at your fingertips. Inside a framework like TouchDesigner that interfaces with countless devices and makes the in and output of data fun, shaders are like a superpower on top of everything that you like about TouchDesigner.
However, while there are many tutorials out there, that assume that you know the basics of GLSL, there aren’t many resources available, that make the effort and take the time to properly explain the concepts of GLSL. VanTa takes that time and with his help you will understand how to program your own shaders in no time.
This workshop is intended for programmers, who want to deepen their understanding of computer graphics, for designers that want to learn how things are made, and for anyone curious enough to see the way pixels are drawn on a screen. Some experience with computer graphics will be useful.
About the Instructor
VanTa is an experienced developer, with a strong focus in the field of computer graphics. In his creations, he always tries to find a balance between geometry, abstraction, and chaos. With a background in environmental science, his work revolves around the intersection between art, science, and technology. He loves when digital elements align with the real world; either in augmented reality overlays, projection mapping on architectural landmarks, or pixels floating in thin air. VanTa also performs as a VJ and musician in different locations and festivals around the world. When he finds the time, he teaches coding to designers and artists.