SS23 – VVVV – Game Logic

35,00 140,00 

This workshop offers a gentle introduction in how to patch shaders in vvvv fuse. The workshop is inspired by the “Book of Shaders” of Patricio Gonzalez Vivo and Jen Lowe. We will look at the basic principles and techniques that allow the patching of procedural shapes, patterns, and textures.


One lesson recording in English Language

In this workshop we will be programming a little singleplayer game in vvvv, covering object-oriented programming principles and strategies how to structure the application.


What you will learn:

  • Structuring the game in records and classes
  • Handling application state
  • Integrating assets like audio and sprites
  • Creating different views depending on the game state


Who is it for?

Designers and patchers who want to learn more about structuring an application, handling state and creating simple games.

What knowledge do you presume your participants have?

Basic understanding of VLs language methodologies (pads, regions, spreads)

    Additional information


    Student, Professional, Company


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