Description
This course is designed to provide a structured and comprehensive introduction to Blender, one of the most powerful and versatile 3D modeling software available today. Whether you’re a complete beginner or looking to refine your foundational skills, this course will guide you through essential tools and workflows used in professional 3D design and animation.
Throughout the program, you will explore key concepts in 3D modeling, from basic mesh editing to more advanced techniques such as procedural geometry, which allows for the creation of complex shapes through dynamic, rule-based modelling. Additionally, you will gain a solid understanding of UV texture mapping, a crucial step in preparing models for texturing, ensuring that 2D images wrap accurately around 3D objects.
The course will also cover baking techniques, where high-resolution details such as lighting, shadows, and normal maps are transferred onto lower-poly models to optimize performance without sacrificing visual quality.
By the end of this course, you will have a strong grasp of Blender’s core features and workflows, equipping you with the skills to create and texture 3D models efficiently. No prior experience with Blender is required—just a passion for creativity and a willingness to explore the world of 3D design.
What You’ll Learn
Lesson 1: Fundamentals of Blender
- Understanding the Blender interface and its core functionalities
- Basic mesh modelling techniques and an introduction to UV mapping
- How to find resources and seek help within the Blender community
Lesson 2: Geometry Nodes Essentials
- Introduction to Blender’s procedural system using Geometry Nodes
- Creating instances, performing mesh extrusion, and applying mesh deformations
- Practical applications of procedural modeling
Lesson 3: Shader Nodes and Texturing
- Understanding Blender’s shader nodes and basic material creation
- Basic texturing techniques
- Baking textures for use in game engines or TouchDesigner
By the end of this course, you’ll have a foundation in 3D modelling, procedural geometry, shading, and baking, allowing you to integrate Blender into your creative project pipelines.
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