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What is the purpose of creating custom parameters in TouchDesigner?
What is a ‘Base Comp’ used for in TouchDesigner?
Which operator is used to create kaleidoscope visuals?
What does the ‘Viewer Active’ mode allow you to do?
When should you use ‘Perform Mode’ instead of ‘Editor Mode’?
Remember, some questions can have more than one answer.
Which of the following is true about connecting operators in TouchDesigner?
What is the significance of converting textures to channels in TouchDesigner?
