Intermediate : GLSL in Touchdesigner II
GLSL Shader Programming in Touchdesigner – Part 2
This workshop is curently in development and will continue where the first part ended.
Now that you have understood how GLSL programming works in TouchDesigner, there are several ways to go, some of them may lead outside of TouchDesigner – if you have special topics you would like VanTa to adress, let us know at firstname.lastname@example.org
VanTa is an experienced developer, with a strong focus in the field of computer graphics. In his creations, he always tries to find a balance between geometry, abstraction, and chaos. With a background in environmental science, his work revolves around the intersection between art, science, and technology. He loves when digital elements align with the real world; either in augmented reality overlays, projection mapping on architectural landmarks, or pixels floating in thin air. VanTa also performs as a VJ and musician in different locations and festivals around the world. When he finds the time, he teaches coding to designers and artists.
The course is held in English language.
# You should be familiar to navigate and work with TouchDesigner.
# You should have taken the Beginner : GLSL in TouchDesigner I course – or be on the same level.
# Have access to a computer with a decent GPU and the latest version of TouchDesigner installed.
# A three button mouse
# A clean desktop – you might be sharing your screen with the group
Please do not hesitate to contact us at email@example.com