This tutorial describes a technical workflow for creating interactive digital art by tracking physical movements through MediaPipe hand detection. By extracting 3D landmarks from a camera feed, the system renders spheres at each joint to represent the hands within a virtual space. These visual points are then processed through optical flow and feedback loops to generate dynamic, glowing trails that follow the user’s motion. The artist uses simplex noise and blur effects to distort the visuals, resulting in a fluid, painterly aesthetic that reacts in real-time.
Throughout the process, parameters like scaling and fader values are adjusted to balance the intensity of the light and the persistence of the colorful patterns. Ultimately, the source explains how to transform raw biometric data into a vibrant, immersive visual performance.
A media pipeline is the organized workflow that describes how media content is created, processed, managed, and delivered. It covers all stages from capturing or generating media (such as audio, video, or images), through editing and processing, to final output and distribution. A clear media pipeline helps structure creative and technical work, making production more efficient and consistent.