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What is the primary function of a particle system in TouchDesigner?
How does a metaball differ from a normal geometry in TouchDesigner?
What is the purpose of the magnet SOP in TouchDesigner?
How can you orient a grid to lie flat on the floor in TouchDesigner?
What does the Noise CHOP do in TouchDesigner?
How can you group points in a 3D space using a bounding box?
What are point normals used for in SOP particle systems?
Which material is commonly used for particle systems?
Which operator allows you to change the birth sequence of a particle system?
